Operation Crusader is a two-player game, with team play possible for the full campaign game. One player assumes the role of the Axis and the other player assumes the role of the Allies. Each player moves his units and executes attacks on enemy units in turn, attempting to fulfill the game's Victory Conditions. To move from one space to another, each unit expends a portion of its Movement Allowance. Combat is resolved through Battles by "firing" at opposing units and then determining the outcome of any hits scored. A die is used to resolve combat.
About this New Designer Signature Edition
Frank Chadwick has made key changes to the game system to emphasize playability while retaining the historical flavor of the battle. The end result is simplified, more fluid design that emphasizes key aspects of the operation without saddling players with cumbersome play mechanics. This design is based on streamlining the system in key areas which also takes player feedback from the original edition under consideration. For example, gone is the concept of pre-plotted, simultaneous movement which was time-consuming and not suitable for solo play. Instead, maneuver units on the map represent the forces and attached companies with limited intelligence playing a key role throughout. The combat system is streamlined with a focus on direct and indirect fire, with the combat values for units represented by these key factors:
Anti-Personnel Attack Value
Anti-Armor Attack Value
Defense Value
Indirect Fire Range (if the unit can fire indirect)
Cohesion
The air game is streamlined while retaining key factors such as air operations, air maintenance, bomber strikes, interception, escorts, air combat and anti-aircraft fire and much more. The system also covers logistics, supply, night turns, reorganization and more. All in all, gamers and North African campaign enthusiasts will find this to be a kinder, gentler monster game that captures the key elements of Operation Crusader to the forefront.
Expanding upon the original edition, this game adds many new scenarios, each covering a shorter and smaller part of the historic battle, and a full campaign game which allows players to experience the full sweep of Operation Crusader. Because of its length and size, we recognize that many players will not be able to complete the entire campaign game, so we also include two shorter versions of the full campaign which allow players to experience the particularly exciting early parts of the battle but bring the game to a satisfying conclusion.
Featured scenarios include:
Scenario 1: Gabr Saleh (5 turns, 1 map), AM 19 Nov - PM 20 Nov
Scenario 2: Bir El-Gobi (5 turns, 1 map), AM 19 Nov - PM 20 Nov
Scenario 3: Sidi Rezegh (8 turns, 1 map), AM 21 Nov - PM 23 Nov
Scenario 4: Storming the Frontier (8 turns, 1 map), AM 21 Nov - PM 23 Nov
Scenario 5: Rommel's Dash (11 turns, 1 map), AM 24 Nov - PM 27 Nov
Scenario 6: The Cauldron (8 turns, 2 maps), AM 24 Nov - PM 26 Nov
"Short" Campaign Game (14 turns, all 4 maps), AM 19 Nov - PM 23 Nov
"Long" Campaign Game (31 turns, all 4 maps), AM 19 Nov - PM 28 Nov
"Extended" Campaign Game (50 turns, all 4 maps), AM 19 Nov - PM 5 Dec
Product Information:
Complexity: Medium
Time Scale: 1/3 day per turn
Map Scale: 2 km or 1.25 miles/hex
Unit Scale: battalion and companies, artillery batteries (4-12 guns), air squadrons or wings (8-16 aircraft)
Players: 2 or more (best with two, team play possible)
Solitaire: High
Playing Time: 4+ hours per scenario, 20+ hours full campaign
Components:
4 Maps (some scenarios use fewer maps)
4 Countersheets (9/16? and 5/8? size pieces)
4 Player Aid Cards
1 Air Maintenance Display Mat
Numerous Displays
1 Rulebook
Game Credits:
Designer: Frank Chadwick
Artist: Ilya Kudriashov
Project Director: John Kranz
Hersteller: | Compass Games |
Kategorie: | Spiele |
Artikelnummer: | COMOPCRU01 |
Typ: | Grundspiel |
Anzahl: | 2 Spieler3 Spieler4 Spieler |
Sprache: | Englisch |
Alter: | ab 14 Jahren |
Dauer: | über 120 Minuten |
Warengruppe: | Cosims |