The Wrath of the Righteous Adventure Path continues with “Demon's Heresy,” by Jim Groves. The heroes have reclaimed the city of Drezen and the lost sacred banner known as the Sword of Valor, and in doing so have established a significant foothold behind enemy lines. With the demon armies still concentrating their attacks to the south, the heroes must now set off into the heart of the Worldwound to seek out powerful new allies (including a succubus who may have been redeemed by Desna, the goddess of dreams) and strike a mortal blow against the Templars of the Ivory Labyrinth—but in doing so, they discover a disturbing truth about the crystalline sources of mythic power the demons have been using against the crusaders.
“Demon’s Heresy” is a Pathfinder Roleplaying Game adventure for 9th-level characters who have gained three mythic tiers. The adventure utilizes rules from Mythic Adventures to portray a campaign of truly epic potential. An exploration of the eerie powers of the beings known as the worms that walk and an examination of the druidic beliefs of the Green Faith round out this volume. A bestiary of several monsters (including the third of six demon lords that will be presented during the campaign!) and part three of Robin D. Laws's new Pathfinder Journal also await discovery in this new installment of Pathfinder Adventure Path!
Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.