An audience with the Crusader Queen leads the heroes through a mysterious portal to an otherworldly fortress that lies betwixt Golarion and the demonic Abyss. Bringing the fight for the Worldwound to its demonic source means dealing with the cultists of Deskari, demon prince of locusts, who infest the castle like a swarm of insects. Beyond the fortress lies the Abyssal realm of the Midnight Isles, lair of the succubus queen Nocticula, wherein lies the final secret of the powerful crystals empowering the Worldwound’s demonic armies with mythic power. Can the heroes navigate the intrigues of three demon lords to strike a critical blow for the forces of good without losing their souls to darkness?
“The Midnight Isles” is a Pathfinder Roleplaying Game adventure for 12th-level characters who have gained five mythic tiers. The adventure utilizes rules from Mythic Adventures in order to portray a campaign of truly epic potential. This volume also includes an extensive gazetteer of the Abyss, as well as an overview of the cult of Nocticula along with a bestiary of several monsters and demon lords accompany part four of Robin D. Laws's Pathfinder Journal novella in this new installment of the Pathfinder Adventure Path!
Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.