Mythic Origins presents a player-friendly overview of the roles of mythic characters in the world of Golarion, as well as a slew of new options and fresh ideas for mythic characters made with the rules from Pathfinder RPG Mythic Adventures.
Inside this book you’ll find:
Details on what it means to be a mythic hero or villain on Golarion, including how and where one can gain mythic power and hot spots in the Inner Sea region where mythic activity is rumored to thrive.
Universal path abilities tied to each of the core deities of the Pathfinder campaign setting, attainable by godlings and favored servants of the gods.
New Path abilities for each of the six mythic paths, allowing archmages to walk among the stars and champions to span miles with a single leap.
Mythic versions of the Inner Sea region’s most iconic spells, allowing harrowers to infuse their readings with mythic power and Lamashtu’s faithful to further enhance the waters of their foul god with vile energies.
A new path ability and example trials that enable mythic heroes to become mortal heralds of their chosen deities.
New spells, mythic variants, and magical items and artifacts befitting a mythic character.
And much, much more!