"Red Strike" was designed to be the state of the art in Land, Air, and Sea modern wargame simulation. Red Strike is a simulation of multi-arms synthetic warfare that simulates the European battlefield of the Third World War. The greatest feature of this game is that it perfectly embodies the theory of the "Depth--Three-dimensional" combat theory of the Soviet Union in the 1980s and the " Air-Land Battle" theory of the US military. The game scale is operational, counters representing divisions and regiments/brigades although some battalions are included. Complete air, land, and sea orders of battle for several dozen nations allow you to fight each conflict to ist unpredictable and often startling conclusion.