Each Agent card features a "command" on one end of the card and "points" on the other end. The direction in which you place the card determines from which asset you benefit. If you choose to perform the command, one of your opponents scores the points; if you keep the points for yourself, an opponent gets to perform the command. With 25 different Agents, each with its own unique ability, Agents can be turned, killed, extracted and swapped - making the game ever flexible, variable, unpredictable and a test of forward planning and quick thinking. As you learn about each Agent's special abilities, discover how Agents work together or against each other, and weigh up the advantages of collecting points for yourself versus using the commands to further your goals and sabotage your opponent's strategies, the game becomes increasingly complex, dynamic and challenging.
Missions, played alongside Factions of Agents, provide interesting, strategic conditions which, if fulfilled, score you big points - but if you race ahead, you'll also become a target for attack. The better you're doing, the more under fire you'll be.