Exactly how long she has left to live is uncertain. With no natural born heir to the throne, her realm rests on a sword's edge. Four houses, each represented by a champion of their own renown, vie to replace the ailing monarch and claim the Throne of Allegoria.
Reputation is fought for; influence hard won. Power is fleeting.
In Throne of Allegory, players take on the role of the Lords and Ladies of Allegoria, all vying to become the next monarch, and prove their worthiness to succeed the throne. They are supported by the realm's four most powerful houses: Roselie, the House of Roses; Culver-Lux, the House of Feathers; Antares, the House of Storms; Umbral, the House of Shadows.
Over the course of 6 weeks (game rounds), players will need to make the best use of the local workforce, stake their claims, and win decisive battles, in a tale of secrecy and supremacy.
At the end of the 6th round, players will add up the Influence they have acquired throughout the game. The player with the most Influence will claim the throne, and win the game.