Doomsday: This module features Experiment cards that allow players to change
the time of the cataclysm, to the point of avoiding it completely.
It adds a semi-cooperative element to the game: two of the Paths would
like to see the Capital fall in the wake of the cataclysm, while the other two
are striving to avoid it - but the game is still won individually, so be careful
with the cooperation!
Pioneers of New Earth: In this module, players can spend resources to improve their Exosuit technology, equipping them with powerful augments and sensors.
On a new Action spot, players can push their luck and use their Exosuits
to take on risky but rewarding adventures in the wastelands of New
Earth, with various ways to mitigate the luck of the draw.
Guardians of the Council: This module features six independent, high-tech Exosuits owned by the World Council. Players may earn the Council`s favour to obtain these Exosuits and improve their arsenal. The Guardian Exosuits do
not need Workers to operate, and have a placement slot at the Council
reserved just for them. This module features six highly detailed, 55 mm
tall Guardian miniatures.