Every set of Familiars includes 3 different specimens with unique skills and statistics. If you decide to use one or more types of pets in your games you will have to replace one of the original rooms of the color corresponding to the lair of the type of Familiar selected.
Once the game has started, a Mage who will activate the power of a lair can choose from the 3 available specimens and add it to his Evocations (the Familiar will occupy one of the spaces designated for Evocation).
Familiars are limited and unique. As long as a Familiar has a Master, it cannot be chosen by any other Mage, so if a second Magister activates the same lair he can only choose between the two remaining specimens, and so on.
This expansion introduces Hydra Familiars: using this set you will be able to summon up to 3 hatchlings of Hydra (Tiamat, Lerna, Cocca), emerging from the depths of the Lodge to wreak havoc in the Rooms.
Each hatchling has generic abilities common to all Familiars, as well as unique ones linked to the mythological race to which it belongs: for example, these three-headed hatchlings have the ability to transfer Instability between the Rooms they pass through.