The bold explorers who pilot these vehicles face a multiverse of physical and psychological dangers to bring back priceless scientific knowledge and powerful artifacts from far-flung dimensions and alternate timelines.
They're called DayTrippers - and you're one of them.
DayTrippers is a surreal reality-hopping roleplaying game set in a near-future science fiction multiverse, in which an assortment of colorful character classes pilot unique machines into dream worlds and pocket universes to retrieve items of value and bring them back home.
The setting was inspired by the surrealistic fiction of Moebius, Moorcock, Rucker, Weinbaum, Heinlein, Vance, and other masters of weirdness . . .
This complete game system contains:
History & Setting
MegaCorporations & Companies
Character Build System
Progressive Character Generation
Ship Construction
Sample Characters
Generic Characters
Action Resolution
Helping
Taking Harm
Healing
Combat Rules
Vehicular Action
Vehicular Combat
Vector Slipping
Earning & Spending Experience
Optional Subsystems
Rules for Collaborative Play
System Conversion Tables
PC Sheet
Ship Sheet
A DayTrippers campaign is like a series of one-shots: each adventure is designed to last a single session and return the PCs back to Earth. An infinite variety of bizarre experiences can be explored, from "Dream Worlds" and "Alternate Earths" to distant planets in our universe and others. Players will visit new and wildly divergent realities every session, blurring the line between subjective and objective reality, and cranking up the weirdness to eleven.
DayTrippers uses the CORE engine, a minimalist SRD for character-driven emergent stories. D6s only · Actions are skill-based · Results are narratively interpreted · Narrative interpretation shifts between GM and Player · CharGen is progressive point-buy · Experience points offer advancements of all types · Conversion tables included for d20, PbtA and percentage-based systems · Sample characters and vehicles included. · Progressive Character Generation and LifeShaping Events make characters flexible and easy to create · Action Resolution based on "yes/no and/but" interpretions, creating a wide range of dramatic outcomes for every single roll.
Hersteller: | As If Books |
Kategorie: | Spiele |
Artikelnummer: | AIBDT001 |
Sprache: | Englisch |
Spielsystem: | Daytrippers RPG |
Lieferstatus: | Backorder |
Warengruppe: | Rollenspiele |