Each turn players move one of the four meeples to an adjacent space and take the action there - either gathering resources, taking a building, or activating a scoring objective. The catch? You can't move the last meeple either you or your opponent moved. The games end when the last objective is triggered, or a player reaches 7 points.
Movement is tight, requiring you to second guess your opponents plan. Timing is crucial, triggering objective scoring only when it benefits you. Like a sparring match, every move should be chosen with precision and efficiency, or your opponent will strike.
Hersteller: | Delve Bros |
Kategorie: | Spiele |
Artikelnummer: | DLVMICDO02 |
GTIN: | 5070000690216 |
Typ: | Erweiterung |
Anzahl: | 2 Spieler |
Dauer: | bis 30 Minuten |
Sprache: | Englisch |
Alter: | ab 10 Jahren |
Spielsystem: | Micro Dojo |
Warengruppe: | Spiele |